Behind the Scenes of Fallout, the Gaming World’s Most Surprising Small Screen Triumph

The Fallout TV show has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the quality of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three different characters, it managed to capture multiple facets of the gamer's adventure.

There was Lucy the vault dweller, trying to do the right thing and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's leadership and unleashes significant chaos in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the radioactive badlands.

Building Anticipation for the Second Season

The show's first season ending disclosed crucial details about who helped cause the global annihilation that sealed a society in subterranean shelters for hundreds of years. It also raised plenty of questions unanswered for the second season – and, now, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Heading into the first season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the reception to the show, so now people are arriving with more enthusiasm and different expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That dusty, desolate Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its production team prioritized real props and environments were fabricated, echoing the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s authentic.”

In fact, almost everything you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also dedicated players, with the help of the original creators behind the source material. This shared passion for the world is clear in the final product.

The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This schedule will foster a different viewing experience, something the showrunners themselves are eager to engage with.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”

Donald Elliott
Donald Elliott

A passionate educator and writer dedicated to sharing innovative learning techniques and fostering growth in diverse fields.